PATCH NOTES

What changed

Version 0.3.0 · 2026-11-08 · latest

Shardfall

A second game mode arrives: Shardfall, a team fight for two Prisms and a falling star on a new night map. Spell aiming now shows what each spell does, the rune circle gives way to new ground marks, and every hero has a full voice. This version uses a new network format: update before playing online.

NEW MODE: SHARDFALL
  • Shardfall is a team mode (2v2 and 3v3) on its own map, a crater valley at night. The first side to 800 points (2v2) or 1000 (3v3) wins; kills score nothing.
  • Two Prisms stand east and west. Stand alone in one to attune it for your side: one Prism scores 1 point per second, both score 3. An enemy Prism must be neutralized first.
  • From 1:00 a Starshard falls into the central crater. Stand still in its ring for 1.5 s to claim it, then carry it to one of your Prisms (+100) or your own Beacon (+60). The Beacon always counts, so a side with no Prism can still come back.
  • The carrier is 15% slower, revealed to everyone and can't dash, blink, recall or turn invisible. The shard fades after 40 s, and a carrier who dies drops it.
  • Hits set the claim back instead of breaking it; stuns and knockbacks still break it. A bar over the claimer and a pulse on the minimap show who is claiming.
  • From 15:00, deliveries count double.
  • Everyone starts at level 3 with 900 gold, earns more gold over time and respawns in 15 s at most.
  • Boulders, crystals and meteorite chunks block sight: fog of war on this map follows line of sight.
  • Play it in quick play (Shardfall 3v3), custom lobbies and Vs. Bots. It has its own announcer lines and night ambience.
AIMING AND GROUND MARKS
  • Each spell's aim shows what it does: cones, fans of projectiles, dash paths to where you stop, landing areas, what a summon covers, and a ring under the unit a targeted spell goes to.
  • Spells with nothing to aim go off on the key press instead of waiting for a click; hover their icon to see their radius.
  • The cursor tells you what a click will do: red over an enemy the spell can hit, green over an ally, grey over nothing it can take. Spell cards name the shape (CONE, GROUND AREA, ENEMY TARGET...).
  • The rune circle is gone. Enemy telegraphs fill from the rim to the center and flash just before they hit, and lasting zones have a clean rim.
  • New ground marks for impacts, the Altar of Kings, bases and shops, recall, respawn and level-up, hero facing, click markers, ranged attack range, ward and lamp placement, and camp chase limits.
  • Torvald's Main Event is now a wrestling ring of posts and glowing ropes.
HEROES AND LOOKS
  • Yrsa's spirit hounds have their own ghostly wolf model, run as a pack with her and fade out in mist.
  • Roots have their own looks: Kaela's Snare Trap snaps shut with a noose and stakes, Yrsa's Thorn Lash grows briars up the legs, Mortimer's Open Grave pulls the victim into the soil.
  • Base banners stand behind the shop stall instead of through its canopy.
AUDIO
  • 1,266 new voice lines: full sets for the 11 newer heroes, Haldor re-voiced, and kill lines for every hero against every other hero.
  • Heroes speak their move line when you move with WASD, and you hear other heroes' spell lines nearby (never from an enemy you can't see).
  • First new spell sounds for Torvald, Hester and Mortimer, and status effects and item procs play their own sounds.
STORE
  • Recall cosmetics are now Embers (Azure, Verdant, Void, Blood and Crowned Embers), shown as a ring of embers. Items you own carry over.
  • Banners and cards with the runes pattern now use leaves or embers, and the Wildwood banner is repainted.
FIXES
  • On AZERTY keyboards, the item slot keys show their digits instead of names like "Ampers" or "QuoteDbl".
  • In offline matches, Escape closes the pause menu again.
Version 0.2.0 · 2026-11-06

Install once, update by itself

Ashpit Allstars now has an installer and updates itself in the background: install it once with the new Setup and you never download the whole game again. 15 new items arrive, the shop learns builds, search and undo, and Vs. Bots gets a full match setup. This version uses a new network format: install it before playing online.

NEW
  • The Setup installs the game for your user, no admin rights needed, with a Start menu entry (Linux: an applications menu entry) and an optional desktop shortcut.
  • The game updates itself: new versions download in the background, pause during matches, and apply when you restart. Only the parts that changed are downloaded.
  • A version that changes online play asks you to update first, with a progress screen; you can still play offline meanwhile.
  • A "What's new" card after each update.
  • Settings > Updates: the version, Stable or Beta updates, Check for updates and Verify game files, which repairs damaged files.
  • Settings > Credits: everyone and everything the game is made with, and the open-source licenses.
ITEMS
  • 15 new items, 69 in all.
  • Starters you can hold one at a time, fully refunded in the first 1:30: Duelist's Blade, Apprentice Focus and Warden's Buckler.
  • Counters: Blightfang and Rotroot Wand cut healing, Hex Shard and Spellbreaker Shard pierce magic resistance, the Unbinding Charm cleanses you even while stunned, and Ironshod Boots make disables 25% shorter.
  • For the newer heroes: Runebrand Gauntlet (a spell charges your next attack), Beastcaller's Horn (stronger, longer summons), Kindling Brazier (stronger ally heals and shields), Splitting Maul (melee splash), Grit Band (a shield at low health) and Rimeplate (attackers attack slower).
  • New shop filters: magic penetration, tenacity, anti-heal, cleanse, summons, ally boost and starters. Every hero's recommended builds use the new items.
  • Bots use the Unbinding Charm against long disables. Purge no longer digs up a buried ally.
VS. BOTS
  • Practice is now Vs. Bots, with a full match setup: every seat on both sides, a hero or Random per seat, each bot's difficulty, the number of players, kills to win and fog of war.
  • The setup shows each hero's class, difficulty, strengths and kit, and Play last setup starts the same match again.
  • A hero appears only once per match against bots.
SHOP
  • Recommended builds for every hero, with the items to start with, the core, the late game and situational picks that say which enemy they answer.
  • Make up to 3 builds of your own per hero; they are saved on your account.
  • Search (Ctrl+F or just type), stat and effect filters, Buy next part, and the stat change each item gives your hero.
  • Undo your last purchase or sale while you are still at the shop and out of combat.
  • The Next item box above your spells buys the next part of your build in one click.
ONLINE
  • A hero can be picked only once per team, and only once per match in ranked and Free for All: in the draft, in custom lobbies and for bots filling seats.
Version 0.1.13 · 2026-11-06

Twenty heroes in the Highlands

The roster grows from 5 to 20 heroes, every hero gets a real model, the arena moves to the Highlands, and spells throw real things. This version uses a new network format: update before playing online.

NEW
  • Torvald, the Pit Champion: grabs anyone in reach, throws them, then locks the fight in a ring.
  • Hester, the Beekeeper: swarms that hunt enemies and heal friends, sticky honey, and a hive that holds ground.
  • Mortimer, the Gravedigger: blinds with dirt, opens graves and buries heroes, enemies to hurt them, friends to save them.
  • Corvin, the Plague Doctor: drains life into his friends, sickens enemies, and his poisons spread.
  • Tamsin, the War Drummer: every spell is stronger on the beat, and her rhythm speeds friends and slows foes.
  • Vesna, the Puppeteer: ties foes and friends with thread, and walks an enemy hero wherever she goes.
  • Sabine, the Mirror Thief: strikes twice after every spell, sends spells back, and fights from a hall of mirrors.
  • Ansel, the Lamplighter: lights the ground, hangs lamps that heal and expose, and puts out the enemy's sight.
  • Bram, the Beast Baiter: sets the camps on his enemies, tames a monster and calls a stampede.
  • Ivo, the Gambler: every spell rolls a die, and he bets gold on an enemy's death.
  • Pebble & Grue: a stone golem and the tinkerer riding on his shoulders. Grue throws boulders and leaps, Pebble bombs everything, and they can split up.
  • Haldor, Durgan, Yrsa and Nerith are playable again, in quick play, lobbies and the draft.
  • WASD controls: on the first start, pick Classic (click to move) or Keyboard (WASD). Switch any time in Settings > Controls, except after the first 10 minutes of a match. Each scheme keeps its own key bindings, mouse buttons can be bound, and AZERTY keyboards get ZQSD.
GAMEPLAY
  • New statuses come with the new heroes: blind, disarm, buried, leashed, reduced healing, reduced sight and spell reflect.
  • Bots play all 20 heroes and use every new spell.
BALANCE
  • Brakka: Cleave scales less (55% of attack damage), War Cry gives 12/16/20/24% attack damage, Execute deals 180/290/400 on a 90/80/70 s cooldown.
  • Kaela: Piercing Arrow scales at 90% of attack damage.
  • Hester: Honey Pot and Smoker now deal damage, so The Swarm's bees come from every spell. The hive hits harder, reaches further and has 600 health. Send the Swarm bounces 2/3/3/4 times. 560 health.
  • Vesna: Thread, Strings Attached and the Marionette hit harder, Puppet Master now cuts the enemy it holds, Cut Strings deals 20%.
  • Corvin: Leeches drain 100 to 250 over 2.5 s. Miasma, Smelling Salts and Black Draught are stronger. 580 health.
  • Sabine: at most 3 of Shard Toss's 5 shards can hit the same enemy (point blank, the whole fan dealt up to 875).
  • Haldor: Bulwark now bursts on the enemies around its bearer when the shield breaks, runs out or its bearer dies. Stone Wall hurts and shoves whoever stands where it rises. Sanctuary burns enemies. 54 attack damage (+3 a level).
  • Nerith: Undertow drags enemies toward its center instead of pushing them out, and you can walk while channeling Maelstrom (35% slower; attacking, casting or stopping ends it). 540 health (+82 a level), 25 armor, Tidal Focus lasts 3 s, and her spells are stronger.
BOTS
  • Bots cast their homing and stun spells at camps too, walk Maelstrom onto enemies and raise Stone Wall under them.
INTERFACE
  • Classic controls now use Recall B, Shop P and Emote T.
  • Every hero has a 3D model of their own with their own weapon, instead of shared stand-ins.
  • New portraits for every hero and new splash art in the draft, lobby and loading screens.
  • The Highland arena: new ground, rock, water and sky, daylight lighting, and props built for the game.
  • Loading tips, hints and the pause menu help follow your control scheme.
  • Tamsin's Tempo has a metronome around its icon, and her spell icons flash gold while a cast lands on the beat.
  • New lighting: a lower sun, cool blue shade and warm highlights, a light rim on every unit so heroes stand out from the ground, clean shadows and sharper edges.
  • The ground blends naturally between grass, dirt and rock, granite rocks with moss in their cracks, pines with a sunny and a shade side, and peaty ponds with sun glints.
SPELL EFFECTS
  • Thrown spells are drawn as the thing itself instead of a glowing ball: Ivo's dice and cards, Pebble's bombs, Corvin's flasks and leeches, Bram's meat and stampeding boar, Grue's boulder, Hester's bees, Vesna's needles, Sabine's glass shards, Nerith's water and more, each with its own impact.
  • Ranged heroes' attacks have their own look too: frost sparks, spirit orbs, bees, vials, needles, embers and crossbow bolts.
  • Chains, threads, puppet strings, leeches and vines are drawn as real ropes that sag and swing.
  • The new heroes' areas look like what they are: a pool of honey and a smoking skep for Hester, a dug pit and a grave mound with a spade for Mortimer, a green miasma and a bubbling pool of brew for Corvin, drum beats rolling out over the ground for Tamsin, a hall of mirrors for Sabine, lamp posts and spreading darkness for Ansel, and a Marionette let down on strings for Vesna.
  • Every lasting area shows its exact edge, red when it belongs to an enemy.
  • Dust, mist and smoke were drawn as faint dark smudges: they now show as intended on every spell.
MONSTERS
  • The camps have new residents: Brock Badger, Old Brock, Wolfkin Raider, Shaghorn, Owlkin Seer and Emberhide, the Elder Bear, who replaces the Ancient Maw. Each has a model, portrait and voice of its own.
  • The camps reward exactly as before, and Emberhide still drops the Ember of Rebirth.
  • Brock Badgers run a little slower (330, they were faster than every hero).
  • Monsters no longer stack on each other: they body block one another, their own camp included.
Version 0.1.12 · 2026-10-29

Spells with a punch

A visual and audio pass: spells, attacks and big moments look and sound the part. No gameplay changes.

NEW
  • New spell effects built for the game, starting with fire, frost, earth, steel and blood, nature, wind and arcane kits. Delayed area spells show a warning on the ground before they land.
  • Melee heroes swing a visible weapon arc on hit, ranged heroes fire a bolt of their own, and critical hits flash.
  • Lasting statuses show on the unit: stun halo, silence seal, hex, spell immunity, a shield bubble that shatters, slows and burns.
  • Level ups, kills, deaths and respawns get their own moments, and campfires, water and falling leaves bring the arena to life.
INTERFACE
  • New impact sounds (arcane, dust, holy, roar, wind) and a pass on the game's audio levels.
  • New melee and throw attack animations.
  • Store art: Crown packs, Supporter crowns, emotes, profile banners, lobby cards and the three account avatars.
  • Portraits for the Truesight Totem, Watcher's Eye, Storm Totem and War Chest, which showed a letter before.
FIXES
  • Effects are prepared while the match loads, so the first cast of each spell no longer stutters.
  • Faster terrain and scenery rendering.
Version 0.1.11 · 2026-10-21

Ashpit Allstars

The game has a new name. Same arena, same heroes, same account.

NEW
  • The game is now called Ashpit Allstars, with a new logo and icon. The downloads are AshpitAllstars-Windows.zip and AshpitAllstars-Linux.tar.gz.
  • Your account, friends, rating, Glory, Crowns and looks carry over: nothing to do on your side.
Version 0.1.10 · 2026-09-28

Clearer icons

Small polish on the icons you read mid-fight.

INTERFACE
  • New icons for the five runes and for hex, root, silence and spell immunity.
  • Runes on the ground use their new icons.
  • Redrawn icons for Brakka's and Vorn's spells.
Version 0.1.9 · 2026-09-28

Store and spectating

Watch your friends play, a rebuilt lobby and draft, and the first cosmetics. Nothing sold changes a match: every hero stays free.

NEW
  • Watch a friend's match: click WATCH on a friend who is playing. You see the match 90 seconds behind live, with full vision or one side's fog of war (V). Up to four spectators per match, and anyone can turn it off on their profile.
  • Store: frames, titles, banners, kill feed flourishes, recall rune colors, ward glows and emotes (J). Looks only.
  • Glory, earned by playing matches, and Crowns. Players who buy Crowns get a Supporter crown next to their name.
INTERFACE
  • Rebuilt custom lobby: team columns or the free for all seat list, the lobby code with a copy button, host settings (mode, kills, seats, bots, fog of war) and an activity log.
  • New match found screen, a rebuilt hero draft with role tabs and search, and a loading screen with per-player bars and tips.
  • End screen with Summary, Items and Gold tabs, the kill race, the MVP and your quick play rewards. Play again queues you straight back.
Version 0.1.8 · 2026-09-28

The arena gets a new look

A rebuilt menu with parties, friends, chat and ranked quick play, a new in-match HUD, and a combat pass that makes kiting and recalling feel right.

NEW
  • Menu hub: Play, Heroes, Profile and Leaderboards, with your level and rank in the top bar.
  • Friends with online status, parties that queue together and stay on one team, and chat in the menu.
  • Ranked quick play with a rating, tiers and a leaderboard. Queue cards show the expected wait.
  • Recall (T): an 8 second channel back to your fountain. Any damage breaks it.
GAMEPLAY
  • The attack cooldown starts when the hit lands, so a wind-up you cancel with a move, a stop or a spell costs nothing.
  • Hold position (H), attack the nearest enemy (X), target heroes only (hold the ` key), and Alt + key casts an ally spell on yourself.
  • Units push each other apart instead of overlapping. Dashes, pulls and blinks still pass through.
  • Monster camps have a level that rises as the match goes on, shown on their health bars.
INTERFACE
  • Rebuilt HUD: score tiles, a sudden death and match point plaque, an event panel, kill feed, action bar and recall bar.
  • Clicking a camp monster shows its camp, what it pays and when it respawns.
Version 0.1.7 · 2026-09-27

Know what you pick up

A small update for the things lying on the ground.

INTERFACE
  • Hovering a rune or a dropped item shows its name and effect. Clicking it shows the details in the target panel.
Version 0.1.6 · 2026-09-27

Belt and bag

Items now handle like spells, and consumables get their own slots.

NEW
  • Two belt slots (F, G) for potions, wards, dust and the Homeward Scroll, next to the six bag slots.
  • Aimed items (blink, wards, nukes, hexes) show their range and wait for a click, like spells. Quick cast works too.
  • Drag an item onto another slot to move it.
INTERFACE
  • The hero list scrolls, ready for more heroes.
Version 0.1.5 · 2026-09-26

Runes, relics and sudden death

The biggest update so far: new pacing rules, 22 new items, runes on the flanks and monsters that fight back.

NEW
  • 22 new items: on-hit effects, auras, armor penetration, nukes, hexes, spell immunity, tomes, wards, revealing dust, the Homeward Scroll and the Ember of Rebirth, a one-use extra life.
  • Runes every minute on the flanks between bases: Haste, Fury (double damage), Renewal, Shadows (invisibility) and Plenty (gold and xp). Walk over one to take it.
  • Status effects: silence, hex, knockback, purge, spell immunity, bash, evasion and armor penetration.
GAMEPLAY
  • Sudden death from 15:00 (warned at 14:00): every hero kill counts double toward the score.
  • A side one kill from winning is announced at match point.
  • Skill points no spell can take become +40 health and +4 attack damage each.
  • First blood pays 150 gold. The map is now symmetric for every mode.
MONSTERS
  • Risen Casters slow with their bolts, Warrok Brutes slam the ground after a visible warning, and the Ancient Maw calls adds and enrages at low health.
  • Cleared Warrok camps can drop potions, tomes, wards or dust. The Ancient Maw always drops an Ember of Rebirth.
BOTS
  • Bots only see what their side sees, aim from your movement, and step out of telegraphed attacks.
  • Custom lobbies can pick the bot difficulty: Easy, Normal or Hard.
BALANCE
  • Brakka toned down. Thorns no longer stack. The first arena event starts at 1:30.
Version 0.1.4 · 2026-09-26

Clearer at a glance

A readability pass on the HUD and tooltips.

INTERFACE
  • Spell bar feedback: hover frames, a flash on cast, a pulse when ready, a tint when you can't afford it.
  • Buffs and debuffs show as icons with timers and tooltips, over units too.
  • Tooltips list the hotkey, the cost, one stat per line and the next rank's values.
  • Ally frames in 2v2 and 3v3: click one to look at that ally.
GAMEPLAY
  • Attack hits land on the swing of the animation.
  • Haldor steps out of the roster for more work. Doomblade is now Haggar's Blade.
FIXES
  • The game starts in borderless fullscreen by default.
Version 0.1.3 · 2026-09-26

Two new heroes

Vorn and Haldor join the arena, every hero gets a passive, and matches end with a proper summary.

NEW
  • Vorn, Assassin: Chain Hook, Shadowstep, Shroud and Reaper's Dance. Haldor, Support: Bulwark, Stone Wall, Quickening and Sanctuary.
  • A passive for every hero: Relentless (Brakka), Arcane Surge (Aldric), Marked (Kaela), Consecration (Grom), Opportunist (Vorn).
  • Match summary: an MVP card, medals, and kill and gold timelines.
  • Bot difficulty for practice matches: Easy, Normal or Hard.
  • Text chat in online matches, and hints during your first match.
GAMEPLAY
  • Frost Nova leaves a frost field, Snare Trap is a hidden trap, Ancestral Heal targets allies and Spirit Wave shields the allies it passes.
  • A faster level curve, so max level and rank 3 ultimates happen within a match.
Version 0.1.2 · 2026-09-25

Arena events

The map fights back: timed events pull every side into the open.

NEW
  • Arena events from 1:30, then every two minutes, announced 20 seconds ahead: hold the Altar of Kings alone, break the War Chest, or hunt the top killer in a Manhunt.
  • A 30 second hero draft before quick play matches.
  • Pings (Alt + click, drag for the wheel), a kill feed with portraits, kill banners and a death recap.
  • Kill bounties on streaking heroes, and more kill gold for the side behind.
GAMEPLAY
  • Default kill targets per mode: free for all 10, 2v2 15, 3v3 20.
  • Your hero's movement is predicted on your PC, so online play feels instant.
  • Designed bases with a stone tower, a fountain and a back wall.
Version 0.1.1 · 2026-09-24

Leaving and coming back

What happens when someone leaves an online match.

NEW
  • Reconnect: a disconnected player keeps their seat (a bot plays meanwhile) and can rejoin from the menu.
  • Surrender vote for teams from 3:00. When every enemy has left, the others can claim the win.
Version 0.1.0 · 2026-09-24

First public build

Ashpit Allstars opens its gates: online play through accounts and quick play, or matches against bots.

NEW
  • Free for all up to six players, 2v2 and 3v3, with bots in every empty seat.
  • Accounts, quick play matchmaking and custom lobbies with a code.